WEEK 6 JANUARY 21 2018 
1st Place Tie: Rose's Billiards Team 2 (62) & McClurg's Team 1 (62)
2nd Place: Playroom: (46), 
3rd Place Tie:  Rose's Billiards Team 1 (41) & McClurg's Team 2 (41)
4th Place: Rose's Billiards Team 3 (34)

Rose's Rose's Billiards Team 2 (14) at Playroom (4)
McClurg's 1 (14) at Rose's 1 (4)
McClurg's 2 (*7) at Rose's Billiards Team 3 (0) *(number may change as this is 
an average for McClurg's 2 as Rose's Billiards Team 3 did not show up for the match. 
See Forfeit Rules.)

WEEK 5 JANUARY 14 2018
1st Place Tie: Rose’s Billiards Team 2 (48) & McClurg’s Team 1 (48)
2nd Place: Playroom (42)
3rd Place: Rose’s Billiards Team 1 (37)
4th Place Tie: Rose’s Billiards Team 3 (34) & McClurg’s Team 2 (34)

McClurg’s Team 1 (8) at Rose’s Billiards Team 2 (10)
Rose’s Billiards Team 1 (9) at McClurg’s Team 2 (9)
Rose’s Billiards Team 3 (3) at Playroom (15)

1st Place: McClurg’s Team 1 (40)
2nd Place: Rose’s Billiards Team 2 (38)
3rd Place: Rose’s Billiards Team 3 (31)
4th Place: Rose’s Billiards Team 1 (28)
5th Place: Playroom: (27)
6th Place: McClurg’s Team 2 (25)
Playroom (8) at McClurg’s Team 1 (10)
Rose’s Billiards Team 2 (7) at McClurg’s Team 2 (11)
Rose’s Billiards Team 1 (7) at Rose’s Billiards Team 3 (11)
1st Place Tie: Rose’s Billiards Team 2 (30) & McClurg’s Team 1 (30)
2nd Place: Rose’s Billiards Team 1 (21)
3rd Place: Rose’s Billiards Team 3 (20)
4th Place: Playroom: (19)
5th Place: McClurg’s Team 2 (15)
Rose’s Billiards Team 2 (11) at Rose’s Billiards Team 3 (7)
McClurg’s Team 2 (6) at McClurg’s Team 1 (12)
Rose’s Billiards Team 1 (9) at Playroom: (9)
1st Place: Rose’s Billiards Team 2 (19)
2nd Place: McClurg’s Team 1 (18)
3rd Place: Rose’s Billiards Team 3 (13)
4th Place: Rose’s Billiards Team 1 (12)
5th Place: Playroom: (10)
6th Place: McClurg’s Team 2 (9)
Playroom (3) at Rose’s Billiards Team 2 (15)
Rose’s Billiards Team 1 at (7) McClurg’s Team 1 (11)
Rose’s Billiards Team 3 (11) at McClurg’s Team 2 (7)
1st Place Tie: McClurg’s #1: (7) Playroom: (7)
2nd Place: Rose’s Billiards Team 1: (5)
3rd Place: Rose’s Billiards Team 2: (4)
4th Place Tie: Rose’s Billiards Team 3: (2) & McClurg’s Team 2 (2)
McClurg’s Team 1 (7) at Rose’s Billiards Team 3 (2)
Rose’s Billiards Team 1 (5) at Rose’s Billiards Team 2 (4)
McClurg’s Team 2 (2) at Playroom (7)



General League Format

  1. Team Fee. Each team’s Sponsorship Fee of $60.00 must be paid, to Guy Boutin/Rose’s Billiards (The League Secretary/Operator) prior to the beginning of the season. Receipts will be given upon request.
  2. Team Captains. Each team must designate a captain and assistant captain.
  3. Number of Players. Teams need to have 6 players (3 pairs of 2 male players each, no exceptions!) for each match. Team captains are to have line-ups completed before the start of each match. Both the first & last names of players are required.
  4. Number of Substitutes. Each team is encouraged to have as many substitute players as possible on their roster. Teams may not add subs to their roster after the 1st month of the season. Substitutes may only play for one team during the season.
  5. Age of League Players. All players in the Eureka Men’s Pool League must be 21 years of age or older.
  6. Rating of League Players. Captains are responsible for assessing the skill level of all players that may play with team during a season (i.e. captains, players, and subs). The rating of each player shall be provided on the Sign-up Sheet prior to the beginning of the season. Players will be rated as an “A,”, “B,”, or “C,” with “A” being the highest skill level. Each team is allowed a maximum of 3 “A” rated players at each match.
  7. Game Format. Games are played in typical doubles format (two players from one team against two players from an opposing team). Two “A” rated players may not be partners.
  8. Number of Match Games. Twelve games will be played at each match (4 sets of 3 games each).
  9. Match Start Time. Matches begin at 1 p.m. real time, not Bar time.
  10. Practice before Match. The visiting team will be provided the “game table” for practice 30 minutes prior to match time. It is up to the home team/venue whether practice games are free.
  11. Drink Chip Rules. Home team provides 8 drink chips for each team. Chips are to be used by players in the league only. The first drink is purchased by the player and the second drink, of equal or lesser value, is free. Players can upgrade their free drink by paying the difference.
  12. Quarters for Games. Home team furnishes quarters for the pool games during the match.
  13. Playing on Two Tables. Playing on two tables is okay, and is up to the captain of each team whether this will occur for each match. If playing on two tables, players must play on the table that they are next on. Players do not have a choice of which table they will play on and may not wait for their preferred table.
  14. Forfeit of Match. A team must have at least 4 players by 1 p.m./start time, or they forfeit the match. The forfeiting team does not receive any game points, and the other team receives the average of their wins at the end of the league season. Team averages will be calculated after the next to last match for the season, so that all teams know where they stand going into the last game of the season. There are no match forfeits in the last two games of the season.
  15. Match Postponement. If a team needs to postpone a match, for whatever reason (emergency, weather, etc…), the match must be re-played within two weeks of the original match.
  1. Late Players. Late players must arrive by the 6th game of the match (3rd game of the second set). The players in the last game of the 1st and 2nd sets can choose to move games around to accommodate late players. Games for which players are not present will be forfeited.
  2. Substitute Players. If substitute players (“subs”) are necessary, then the subs will play all 4 games if they are there at the start of the match. A late player may not replace a sub once the sub has begun playing the match.
  3. Advice during Game. Only partners can advise each other on game play. This means no remarks or comments from other players not playing that game.
  4. Games Watchers. Each team should have a “watcher” for each game. The “watcher” for each team shall be a team captain or other player designated by the team captain.
  5. Shot Clock. In the interest of timely play, a shot should not take more than 1 minute. In the event that a shot takes more than 1 minute, the opposing team has the option of calling a 30 second shot clock. The “watcher” for the team shooting shall keep track of the shot clock once called.
  6. Questions ABOUT Legal Shots. If there is a question concerning the legality of a shot, you may consult either your team captain or the league operator.
  7. Disputes. Any disputes must be addressed only by either team members playing that game, or their captains, before the next shot is taken. Otherwise you forfeit your right to that dispute. If the dispute cannot be settled, either replay the game or neither team receives a point. Only two game replays are allowed.
  8. Submittal of Score Sheets. Score sheets must be turned in to the league operator weekly by midnight of the Thursday following the match. If this is not done, you forfeit one game per day that the score sheet is late. You can submit score sheets through the following methods: A) send a picture from your phone via text message to (707) 599-8936; B) send an email attachment to; or C) drop a copy off to Rose’s Billiards at 535 5th Street in Eureka after 3pm.
  9. Dropping out of the League. If a team drops out of the league, all scores will be eliminated as though the team were never part of the league.
  10. Tie at the End of the Season. In the event of a tie at the end of the season between teams, a play-off of 12 games (4 sets of 3 games each) will be played. The venue will be decided by a coin toss. This rule applies to 1st, 2nd and 3rd places only.
  11. League Payouts. End of league payouts will be paid to the first three places at 50%, 30% and 20%.

Game Rules

  1. OBJECT OF THE GAME. Eight Ball is a call shot game played with a cue ball and fifteen object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripe colors). The player pocketing his group first and then legally pocketing the 8 ball wins the game.
  2. CALL SHOT. In call shot, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket. When calling the shot, it is never necessary to indicate details such as the number of cushions, banks, kisses, caroms, rail touches, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.
  3. RACKING THE BALLS. The balls are racked in a triangle at the foot of the table with the 8 ball in the center of the triangle. The first ball of the rack (stripe or solid) is placed on the foot spot, a stripe ball in one corner of the rack, and a solid ball in the other corner.
  4. BREAK SHOT. The opening break is not a called shot. Any player performing a break shot in 8 ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break.
  5. LEGAL BREAK SHOT DEFINED. To execute a legal break, the breaker with the cue ball behind the head string, must do either of the following: a) pocket a ball; or b) drive at least four numbered balls to the rail. If the breaker fails to make a legal break, it is a foul, and the incoming player has the option of the following: a) accepting the table in position and shooting; or b) having the balls reracked and having the option of shooting the opening break himself or allowing the opposing player to rebreak.
  6. OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of the following: a) accepting the table in position and shooting; or b) taking cue ball in hand behind the head string and shooting.
  7. 8 BALL POCKETED ON THE BREAK. If the 8 ball is pocketed on the break, it is a win for that player’s team. If the breaker scratches while pocketing the 8 ball on the break, the incoming player has the option of a rerack or having the 8 ball spotted and shooting with ball in hand behind the head string.
  8. CHOICE OF GROUP. The choice of stripes or solids is not determined on the break even if balls are made from one or both groups. The table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object ball after the break shot.
  9. OPEN TABLE DEFINED. The table is open when the choice of groups stripes or solids, has not yet been determined. When the table is open it is legal to hit any solid or stripe or the 8 ball first in the process of pocketing the called stripe or solid. However, when the table is open and the 8 ball is the first ball contacted, no stripe or solid may be scored in favor of the shooter.
  10. The shooter loses his turn and the table is still open for the incoming player. On an open table, all illegally pocketed balls remain pocketed.
  1. LEGAL SHOT DEFINED. On all shots, except on the break and when the table is open, the shooter must hit one of the balls in his group first and then do either of the following: a) pocket a numbered ball; or b) cause the cue ball or any numbered ball to contact a rail.

It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball. However, after contact with his object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

  1. ILLEGALLY POCKETED BALLS. An object ball is considered to be illegally pocketed when the following occurs: a) that object ball is pocketed on the same shot that a foul is committed; b) the called ball did not go in the designated pocket; or c) a safety is called prior to the shot. Illegally pocketed balls remain pocketed.
  2. PLAYING/SHOOTING THE 8 BALL. When shooting at the 8 ball, a scratch or foul is not loss of game if the 8 ball is not pocketed or jumped from the table. The incoming player will receive cue ball in hand. A combination shot can never be used to legally pocket the 8 ball (see Rule # 13).
  3. COMBINATION SHOTS. Combination shots are allowed. However, the 8 ball cannot be used as the first ball in the combination except when the table is open (see rule #9).
  4. SAFETY SHOT. For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his turn at the table by declaring “safety” in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, he must declare a safety to his opponent. If this is not done, and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.
  5. SCORING. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a player has legally pocketed his entire group of balls, he shoots to pocket the 8 ball.
  6. ACCIDENTAL CONTACT WITH BALL(S) PRIOR TO SHOT. If a player’s anatomy touches a ball before they are in stroke, it is not considered a foul. However, the opposing team has the right to place the touched ball(s) where they perceived it/them to be.
  7. ACCIDENTAL CONTACT WITH BALL(S) DURING SHOT. Once a player is stroking or has made contact with the cue ball and touches a ball with their anatomy or their cue, it is a foul and the incoming player has cue ball in hand.
  8. JUMP AND MASSE SHOT FOUL. While cue ball fouls only is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve, or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves, regardless of whether it was moved by a hand, cue stick follow through, or bridge.

        OBJECT BALLS JUMPED OFF THE TABLE. If any object ball is jumped off the table, it is a        foul and loss of turn, unless it is the 8 ball, which is a loss of game. Any jumped object balls are spotted  in numerical order according to General Rules for spotting balls.

  1. FOUL PENALTY. When a foul occurs, the opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table, and does not have to be behind the head string except on the opening break. This rule prevents a player from making intentional fouls which would put his opponent at a disadvantage. With cue ball in hand, the player may use his hand or any part of his cue including the tip to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if it does not meet the criteria for a legal shot.
  2. CHALK WIDTH RULE: If the cue ball is less than a chalk’s width away from the object ball, the player is allowed to shoot through the cue ball towards the object ball without incurring a foul. Shooting straight through the cue when the cue is this close to an object ball would normally be a foul, but this rule has been changed for the Eureka Men’s Pool League.
  3. LOSS OF GAME. A player loses the game if he commits any of the following infractions:

a) Fouls when pocketing the 8 ball. Exception (see Rule # 7).

b) Pockets the 8 ball on the same stroke as the last of his group of balls.

c) Jumps the 8 ball off the table at any time.

d) Pockets the 8 ball in a pocket other than the one designated.

e) Pockets the 8 ball when it is not the legal object ball.

Three consecutive fouls by one player is not a loss of game. All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred.

  1. STALEMATED GAME. If, after 3 consecutive turns at the table by each team, 6 turns total, the referee judges or if no referee, both players agree, that attempting to pocket or move an object ball will result in loss of game, the balls will be reracked with the original breaker of the stalemated game breaking again. The stalemate rule may only be used when there are only two object balls and the 8 ball remaining on the table.
  2. SPORTSMANSHIP/ETIQUETTE. Sportsmanship is defined as “Fair and generous behavior or treatment of others, especially in a sports contest.” Etiquette is defined as “The customary code of polite behavior in society or among members of a particular profession or group.” Players in the Eureka Men’s Pool League shall not engage in any act that serves to upset an opponent or their concentration during a game including, but not limited to, the following:

a) Acting aggressive.

b) Using excessive profanity.

c) Making rude or sarcastic comments (He’s gonna miss).

d) Smashing or throwing your cue around, slamming chalk down, etc.

e) Refusing to acknowledge an obvious foul or objecting to a shot being referenced.

f) Insisting on unnecessary repeated re-racks.

g) Deliberately and excessively slowing the pace of the game.

h) Making reference to a likely loss of game (I’m dead, it’s over, etc.).

i) Making your opponent hunt for chalk.

j) Seeing whether your opponent’s next shot is makeable even when there is little chance of a foul and/or even before they’ve had a chance to look.

k) Asking your opponent their shot when it’s completely obvious, or before they’ve event decided or even worse…just before they are about to shoot.

l) Loud complaints about you name it – the playing equipment, the table conditions, the pool gods; whatever.

m) Creating a distraction (e.g. disassembling your cue stick before your opponent makes a shot)

n) Standing close to the pool table in your opponent’s vision/line of sight.

o) Standing over the shoulder of your opponent as they are shooting.

p) Causing a sudden or distracting movement or sound, just as your opponent is shooting.

q) Talking to your opponent while they are shooting.

r) Talking loudly to others about the game or the opponent while they’re shooting.

It’s the Sportsmanship that you display that makes the difference. So win or lose…Always be a good sport. This is a social league, so let’s have fun.

For questions or comments, contact Guy Boutin/Rose’s Billiards at 707-497-6295, cell: 707-599-8936 only after 10am.