EUREKA MEN’S 2017 POOL LEAGUE

Eureka Men’s Pool League Standings/Wins as of Final Week 11: 3-26-2017

1st: Broadway Billiards—————–84
2nd: Rose’s Billiards —————-—82
3rd: Playroom—————–———–57
4th: Eagle’s——————-————56
5th: Shooter’s———————-——35

 

 

Eureka Men’s Pool League Format & Rules

The Basics

  • Each team’s Sponsorship Fee of $50.00 must be paid, to Guy Boutin (The League Secretary/Operator) on or before November 22nd/2015. Receipts will be given upon request.
  • Home team furnishes quarters for the pool games and 8 drink chips for each team.
  • Drink chip rules: Chips are to be used by players in the league only, the first drink is purchased by the player, the second drink of equal or lesser value is free. Players can upgrade their free drink by paying the difference.
  • The visiting team will be provided the “game table” for practice 30 minutes prior to game time.
  • Team Captains are to have line-ups completed before the start of the tournament. Both the first & last names of players are required. Late players must arrive by the 7th game of the night (3rd game of the second set). If a sub is necessary, then that sub will play all 4 games if they are there at the start of the match. Teams are made up of 8 players (4 pairs of 2 male players each, no exceptions!), and must be 21 years of age and older. Only partners can advise each other on game play, this means no remarks or comments from other players not playing that game. If there is a question concerning the legality of a shot, you may then consult your team Captain.
  • Disputes: Any disputes must be addressed, only by either team members playing that game, or their Captains, before the next shot is taken, or you forfeit your rights to that dispute. If the dispute cannot be settled, either replay the game or neither team receives a point.
  • Games start at 1pm real time, not Bar time.
  • The player shooting must shoot within 1 minute of coming to the table. Opposing Captains discretion can override this rule, otherwise the incoming player now has 1 minute to shoot, and the same rule applies.
  • Each team should have a “watcher” for each game.
  • If a player’s anatomy touches a ball “before” they are in stroke, it is not considered a foul, however the opposing team has the right to place the touched ball/s where they perceived it/them to be. Once a player is stroking or has made contact with the cue ball and touches a ball with their anatomy or their cue, it is a foul and the incoming player has cue ball in hand.
  • FORFEITS: A team must have at least 6 players by one o’clock/start time, or they forfeit that match. The forfeiting team does not receive any game points, and the other team receives the average of their wins at the end of the league season. Averages will be figured after the next to last match for this season, so that all teams know where they stand going into the last game of the season. There are no forfeits in the last two games of the season.
  • If a team drops out of the league, we drop all scores as though they were never part of the league.
  • In the event of a tie, at the end of the season, a play-off of 16 games will be played. The Bar will be decided by a coin toss. This rule applies to 1st, 2nd and 3rd place only.
  • End of league payouts will be paid to the first three places at 50%, 30% and 20%.
  • You can be dropped from the league if you don’t have a full team (8 players) each Sunday, during the first 3 weeks.
  • If a team needs to postpone a match, for whatever reason (emergency, weather, etc…), the game must be re-played within two weeks.
  • Score sheets must be turned in to the League Operator each week by midnight Thursday evening. If this is not done, you forfeit one game on Friday, a second game on Saturday, a third on Sunday , etc… You can either; send a picture from your phone via text message to (707) 599-8936, send an email attachment to guy@rosesbilliards.com, or drop a copy off to Rose’s Billiards at 535 5th Street in Eureka after 3pm.
  • Playing on two tables is okay, and is up to each team’s Captains to agree on. If playing on two tables, players MUST play on the table that they are next on-players do not have a choice of which table they will play on.

The Rules

  • OBJECT OF THE GAME. Eight Ball is a call shot game played with a cue ball and fifteen object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 solid colors, while the other player has 9 thru 15 stripes. THE PLAYER POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8 BALL WINS THE GAME.
  • CALL SHOT. In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket. When calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, rail touches, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.
  • RACKING THE BALLS. The balls are racked in a triangle at the foot of the table with the 8 ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner.
  • BREAK SHOT. The opening break is not a called shot. Any player performing a break shot in 8 Ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break.
  • JUMP AND MASSE SHOT FOUL. While cue ball fouls only is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves, regardless of whether it was moved by a hand, cue stick follow through or bridge.
  • LEGAL BREAK SHOT DEFINED. To execute a legal break, the breaker with the cue ball behind the head string, must either 1, pocket a ball, or 2, drive at least four numbered balls to the rail. If he fails to make a legal break, it is a foul, and the incoming player has the option of 1 accepting the table in position and shooting, or 2, having the balls reracked and having the option of shooting the opening break himself or allowing the opposing player to rebreak.
  • OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of 1, accepting the table in position and shooting, or 2, taking cue ball in hand behind the head string and shooting.
  • 8 BALL POCKETED ON THE BREAK. If the 8-ball is pocketed on the break, it is a win for that player’s team. If the breaker scratches while pocketing the 8 ball on the break, the incoming player has the option of a rerack or having the 8 ball spotted and begin shooting with ball in hand behind the head string.
  • OPEN TABLE DEFINED. The table is open when the choice of groups stripes or solids, has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe or the 8-ball first in the process of pocketing the called stripe or solid. However, when the table is open and the 8 ball is the first ball contacted, no stripe or solid may be scored in favor of the shooter. The shooter loses his turn and any balls pocketed remain pocketed, and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed.
  • CHOICE OF GROUP. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is determined only when a player legally pockets a called object ball after the break shot.
  • LEGAL SHOT DEFINED. On all shots except on the break and when the table is open, the shooter must hit one of the balls in his group first and 1, pocket a numbered ball, or 2, cause the cue ball or any numbered ball to contact a rail. PLEASE NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball. However, after contact with his object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.
  • SAFETY SHOT. For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his turn at the table by DECLARING “SAFETY” in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, he must declare a safety to his opponent. If this is NOT done, and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.
  • SCORING. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a player has legally pocketed his entire group of balls, he shoots to pocket the 8 ball.
  • FOUL PENALTY. Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table, and does not have to be behind the head string except on opening break. This rule prevents a player from making intentional fouls which would put his opponent at a disadvantage. With cue ball in hand, the player may use his hand or any part of his cue including the tip to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.
  • CHALK WIDTH RULE: If the cue ball is less than a chalk’s width away from the object ball, the player is not allowed to shoot through the cue ball towards the object ball and will incur a foul, as the cue ball will automatically bounce back hitting the cue tip, thus causing a double tap. This results in Ball-In-Hand. To not foul on this shot the shooting player must either cause the cue ball to back up immediately, or shoot at such an angle as to not double tap. A referee out to be present to witness the shot and make a judgement call on the shot.
  • COMBINATION SHOTS. Combination shots are allowed. However, the 8 ball cannot be used as a first ball in the combination except when the table is open.
  • ILLEGALLY POCKETED BALLS. An object ball is considered to be illegally pocketed when 1, that object ball is pocketed on the same shot a foul is committed, or 2, the called ball did not go in the designated pocket, or 3, a safety is called prior to the shot. Illegally pocketed balls remain pocketed.
  • OBJECT BALLS JUMPED OFF THE TABLE. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8 ball, which is a loss of game. Any jumped object balls are spotted in numerical order according to General Rules for spotting balls.
  • PLAYING/SHOOTING THE 8 BALL. When shooting at the 8 ball, a scratch or foul is not loss of game if the 8 ball is not pocketed or jumped from the table. Incoming player has cue ball in hand. Note, a combination shot can never be used to legally pocket the 8-ball.
  • LOSS OF GAME. A player loses the game if he commits any of the following infractions:
  1. Fouls when pocketing the 8 ball. Exception. See 8-Ball Pocketed On the Break.
  2. Pockets the 8 ball on the same stroke as the last of his group of balls.
  3. Jumps the 8 ball off the table at any time.
  4. Pockets the 8 ball in a pocket other than the one designated.
  5. Pockets the 8 ball when it is not the legal object ball.

NOTE: All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred.

STALEMATED GAME. If, after 3 consecutive turns at the table by each player, 6 turns total, the referee judges or if no referee, both players agree, that attempting to pocket or move an object ball will result in loss of game, the balls will be reracked with the original breaker of the stalemated game breaking again. The stalemate rule may only be used when there are only two object balls and the 8 ball remaining on the table. PLEASE NOTE, Three consecutive fouls by one player is not a loss of game